﻿using Uniforax.Core.GameObjects;
using Uniforax.Core.WorldFramework;

namespace Uniforax.Camp.TestData.TheTech
{
    public class TheTechBluePrint : BaseBluePrint
    {
        public TheTechBluePrint()
        {
            Cost = 6;
        }

        public override BaseGameObject CreateGameObject()
        {
            return new TheTech();
        }
    }
}
